Precision Free Kick Simulation Lab

Bend it past the wall. Measure every metre.

Lock a target inside the goal, hold to charge your strike and release. Our physics engine resolves gravity, aerodynamic drag and Magnus curve 240 times per second while a reactive goalkeeper reads your shot in real time.

Benchmark Distance
24 m
Strike Speed
101 km/h
Curve Window
14°
Launch15.2°
Spin640 rpm

Live Simulator

The Free Kick Arena

Tap inside the goal to lock your target. Press and hold (left or right mouse button, a finger, or the Space key) to build power, and release inside the gold sweet zone to strike clean.

Tap inside the goal to lock a target.

Sweet zone: 47–59%

0% Kick Power

Keyboard: focus the pitch and use the arrow keys to move the target, then hold Space and release to shoot. A quick tap only aims; a sustained hold charges the strike.

Live Telemetry

0Ball Speed km/h
0.11Height m
0.0Downfield m
0.00Flight Time s
0Spin rpm
x 2.50 · y 1.85Target m

Session Scoreboard

0Attempts
0Goals
0Keeper Saves
0%Conversion
0Current Streak
0Best Streak

Physics Configuration

24 m
0.0 m · Central
+40 · Bends right
0.0 m/s · Calm

Gravity fixed at 9.81 m/s². Crosswind only acts when air resistance is enabled.

Post-Shot Telemetry

Awaiting Kick

Strike a free kick to generate a full breakdown.

—Power
—Target Accuracy
—Distance
—Est. Speed
—Curve
—Flight Time
—Apex Height
—Vertical Launch
—Horizontal Launch

Goalkeeper: No reaction recorded yet.

Recent Kicks

  1. No kicks recorded yet.

Tactical Intel Modules

Five briefings behind every strike

Each module unpacks one layer of the engine, from the equations that bend the ball to the reaction model that decides whether the keeper gets a glove to it.

Module 01

Free Kick Mechanics

Gravity, quadratic drag and the Magnus force explained with the exact constants the simulator integrates at 240 Hz.

0.0135Drag k m⁻¹
240 HzIntegration
Open the mechanics module

Module 02

Goalkeeper AI

Reaction windows, dive velocity, prediction noise and the reach envelope that separates a fingertip save from a goal.

0.24 sElite Reaction
5.2 m/sDive Speed
Open the goalkeeper module

Module 03

Tactical Shooting

Target zoning, wall evasion geometry and the power-to-accuracy trade-off that governs every decision at the spot.

9.15 mWall Distance
±6%Sweet Zone
Open the tactics module

Module 04

Stadium Telemetry

How speed, accuracy, curve and apex are measured, and what the 101 km/h benchmark really tells you.

101Benchmark km/h
9Metrics / Kick
Open the telemetry module

Module 05

Training Academy

Foot-contact angles, run-up geometry and a progressive drill plan that turns simulator insight into repeatable technique.

6Week Plan
30–45°Run-up Angle
Open the academy module

Engine Pipeline

How a kick is resolved in under a millisecond

  1. 01

    Aim

    Your tap is projected from screen space onto the goal plane, giving exact target coordinates in metres.

  2. 02

    Solve

    An iterative solver finds the horizontal and vertical launch angles that would land the ideal strike on your target, including curve.

  3. 03

    Strike

    Your real power sets the launch speed. Missing the sweet zone changes flight time, so the ball rises or dips away from the solution.

  4. 04

    React

    The keeper waits out a reaction delay, predicts the crossing point with noise and dives at a capped lateral speed.

Ready to beat an elite keeper from 30 metres?

Switch the goalkeeper to Elite, move the ball wide and find the top corner with full spin. The telemetry will tell you exactly why it worked.